General information
Course type | AMUPIE |
Module title | New Media In Education |
Language | English |
Module lecturer | dr Joanna Sikorska |
Lecturer's email | js94927@amu.edu.pl |
Lecturer position | adiunkt |
Faculty | Faculty of Educational Studies |
Semester | 2024/2025 (summer) |
Duration | 15 |
ECTS | 2 |
USOS code | 11-NM-11-a |
Timetable
Duration of the classes: class 15 h x 2 groups = 30h
Where: room 007, Campus Szamarzewo, Szamarzewskiego 89 Street, building D, 60-568 Poznań
Module aim (aims)
It is assumed that the student:
- Will know different aspects of media in education·
- Can characterize traditional and new media·
- Can describe their educational use
- Can describe the possibilities and limitations of computer and electronic media as tools for learning, teaching and upbringing
- Understands the nature of media as a visual message and can analyse any webpage, app or game in terms of its educational value
- Is ready to take on new challenges in learning
- Demonstrates activity in the process of creating educational projects with the use of new media tools
Pre-requisites in terms of knowledge, skills and social competences (where relevant)
Elementary pedagogical knowledge.
Syllabus
Week 1: Basic concepts and definitions of media and media education
Week 2: Children and adolescents in a digital world
Week 3: Media literacy
Week 4: ICT in education
Week 5: Video games in education
Week 6: VR in education
Week 7: Pros and cons of media use
Week 8: Analysis of a webpage, mobile app or game in terms of its educational value
Reading list
Dikkers S. et Al (2015) TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms, lulu.com
Gallagher C. (2014) An Educator's Guide to Using Minecraft® in the Classroom: Ideas, inspiration, and student projects for teachers, Peachpit Press
Gee, J. P. (2007). What video games gave to teach us about learning and literacy. New York: Palgrave Macmillan.
Levinson P. (2012) New new media. Pearson
Manovich L. (2001) The Language of New Media. Cambridge, Mass.: MIT Press
McLuhan M. (1994) Understanding Media. The Extentions of Man, Cambridge, Mass.: MIT Press
Mitchell, A. Savil-Smith, C. (2004). The use of computer and video games for learning. A review of the literature. London: Learning and Skills Development Agency
Prensky M. (2010) Teaching Digital Natives, Corwin
Prensky M. (2012) From Digital Natives to Digital Wisdom: Hopeful Esseys for 21st Century Learning, Corwin